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Barotrauma controls
Barotrauma controls












barotrauma controls

Added options to adjust karma penalty for containing dangerous items in the server settings.

barotrauma controls

#Barotrauma controls verification#

– Added a verification prompt when saving and quitting a campaign round (mp or sp). – Adjustments to job gear and diving suit sprites and inventory icons. – Damaging outpost NPCs when there’s a monster or an instigator nearby doesn’t lower outpost reputation. accidentally damaging one of the NPCs when you’re fighting a hostile NPC doesn’t trigger the guards). – Damaging outpost NPCs when there’s a monster or an instigator nearby doesn’t turn the outpost NPCs hostile (i.e. – Improved weapon indicators on the status monitor (they now indicate the rotation of the turrets). – Powered down reactors don’t zap the user when repairing. Outputs the sum of the fuel rods’ condition percentage, as opposed to the total “heating power” of the rods like the “fuel_out” output. – Added “fuel_percentage_left” output to reactors. – Added “Pump In” option to the contextual “Pump Water” order. – PUCS doesn’t consume oxygen tanks in rooms with oxygen. – Diving suits play a different warning sound when low on oxygen (<5% left in tank). – Changed the way purchasable submarines for the multiplayer campaign are selected: instead of choosing them when creating the campaign, all of the server’s visible submarines are made available for purchase. – Characters can climb up ladders faster by holding the sprint key. Allows speeding up the repairs slightly and hopefully makes repairing feel a little more engaging. – Added a simple QTE “minigame” to the repair interface. The collected data is completely anonymous and doesn’t contain any personal information, but only things such as error reports and statistics about the selected game mode, submarine, missions and mods. If you decline, no data of any kind is collected. Sending statistics is completely optional: when you launch the game, you’re asked whether you want to allow the game to send us data or not. – Readded GameAnalytics, a library that allows us to collect gameplay statistics and error reports automatically. – Adjusted gardening: the plants now require less continuous attention, making gardening a more viable “downtime activity” that you can focus on when there’s nothing else to do, and ignore when you’re busy without killing the plants. WIP, probably requires balancing and adjusting. – Improved monster spawning: different monsters spawn in different biomes and tougher monsters are introduced gradually during the course of the campaign.














Barotrauma controls